* Defensive Mercenaries will have the Defiance Aura if hired on Normal or Hell this Aura increases the defense of those in its area of effect. If hired on Nightmare, Offensive Mercenaries generate a Might Aura, which notably boosts the melee damage of all units under the effect. * Offensive Mercenaries will have the Blessed Aim Aura if hired on Normal or Hell this Aura provides those in its area of effect with boosted accuracy (to the point where you will rarely, if ever, miss). If hired on Nightmare difficulty, Combat Mercenaries will have the Thorns Aura, which deals damage back to melee units that attack those under its effects, punishing them for hitting you. * Combat Mercenaries will have the Prayer Aura if hired on Normal or Hell difficulty this Aura provides a massively boosted regeneration rate for all allied units in the area of effect. Which aura is provided varies depending on which of the three Hireling subtypes you hired, and on which difficulty you hired them: The Desert Mercenaries all have access to Jab, which lets them attack quickly, but each of them also possesses an Aura. Part the Second - The Desert Mercenary's Skills: They're always available, from the moment you set foot in Lut Gholein. His ability to support the party whilst bringing the thunder in close combat is what makes him desirable, and he's pretty much usable with any class with some degree of success. Trained in the use of Spears and Polearms, Desert Mercenaries are arguably the most popular hireling in Diablo 2, owing to their good durability, high melee damage, and ability to use Auras, much like a Paladin. The Desert Mercenaries of Diablo 2 are strong, melee-capable units that boast a formidable array of secondary abilities.
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